1 develop ability of report writing. ?

1 Chapter I AIMS OF PROJECT ? To make us student mind out work individually but also to works as a team. ? To get knowledge of each subject that has been studied before. ? To develop skill of getting solution of problem. ? To develop ability of report writing.

? Participate in effective group work. ? To improve the self study. ? To improve the unity and discipline. ? To provide and develop the decision making. ? To select the good ideas and good thinking. ? Quality control stands and accepts information of running technology. IMPORTANCE OF PROJECT The process of work depends on intelligence skill, creativity; energy of students project work has been rejected. Studies on subject projects work will provide an opportunity for co-ordination and integration of theory and practice.

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It provides a wide range of cognitive skill and necessary in technical. The purpose of providing project work is to problems and to introduce you to the procedures used to reach efficient acceptable solution .By doing this you gain confidence in taking decision and taking problems project work will integrate and train by you in study. What do you mean by project? P: Planning before carrying out the work R: Raw material required for the work O: Organization of the work J: Join the effort put together in the work E: Estimating of the work C: Costing of the work T: Technicians use in performing the work2 Characteristic of the project The following are the main characteristic of the project ? OBJECTIVE: A project should have specific objective to be filled. TIME PERIOD: A project has to be completed participating in it. ? TERM WORK: term work includes all the aspects of the team work.

? FEATURE: A project should have good feature. ? SUCCESIVE: More and more aspects of the project and known at each stage of project work. ? RISK: Project has been certain amount involved in it, its performance depend upon construction, quality and mechanisms.3 CHAPTER 2 What Is Design Thinking? Design thinking is all about developing and launching innovative ideas, concepts, prototypes and business models is essential for the continuity of the firm. The reason that makes innovation difficult is that a lot of people have to change their conviction and habits before something really new will be deployed. The basic flow of Design Thinking Process start with the problem or a challenge we have identified from- experience, dreams, necessity, facing problems, existing products, creative nature, novel combination of existing ideas, surroundings, doing work. Design Engineering is a general term that covers multiple engineering disciplines including electrical, mechanical, chemical engineer, aeronautical engineer, civil, Computer Engineering, Information Technology and structural/building/architectural engineers. The uniting concept is a focus on applying the ‘engineering design process, in which engineers develop new products or processes with a primary emphasis on functional utility.

Learning Tools and Its Importance ? Design of a new product usually starts with a forward design process in which the need is put forward by a customer/client. ? The students work in group to solve challenging open-ended design problems. They come up with several feasible alternative solutions from which the best solution is taken for further studies and analysis. Since the design process course in our engineering school heavily emphasizes involving the students in hands-on learning activities, it helps them to understand the how to buy the products easily.4 INTRODUCTION of TEAM MEMBERS Unity of our team is very good. Members are very hard working.

We help and support each every member of the team. Our team has very conceptual thinking. Because, of this quality of thinking we able to think on different problems. First team member name is Urvi N Patel. She has extrovert personality.

She is very good at taking any right decision related to project. She is very kind and humble girl. She is very hard working. She has good knowledge of some new computer technologies which is beneficial for team. Second team member name is Aesha V Patel.

She is also very hard working. She is always ready to do any work at any time. She never answers negatively for project work. She has good communication skills. She can explain anything to anyone.

This is also very essential for our team. Our team’s guide name is Prof. Jagruti Prajapati. She is not only a great professor with deep vision but also most importantly a kind person. We sincerely thank for her exemplary guidance and encouragement. Her trust and support inspired us in the most important moments of make right decisions and we are glad to work with him. Engineering is a branch of Science and Technology where society expects lots of innovation and creativity from engineers. But today’s education system has become very stereotype which just follows the traditional teaching learning process.

This needs to be change in order to have maximum contribution from engineering students to the society.5 INTRODUCTION OF PROJECT Agriculture is the broadest economic sector and plays an important role in the overall economic development of a nation. Technological advancements in the arena of agriculture will ascertain to increase the competence of certain farming activities. We have proposed a novel methodology for smart farming by linking a smart system through wireless communication technology. Our system focuses on the features that make our application more efficient which includes database of soil, crop, insects, voice recognition system, weather forecasting and language translation that plays a vital role in making farming activities easier.

The application will have a weather forecast report which will help the farmers to keep a check on heavy rains. Another interesting feature provided is the database of soil, crops and insects. This database will provide information to the farmers in an easy manner. Voice recognition will be provided in the application so that farmers can easily access the information.

For this purpose language translator will be used.6 EMPATHY CANVAS To define any user centric problem we need to know the user properly. That was what this canvas was all about. We thought of so many people but wanted to go for some people that mostly remain untouched by technology but are larger in number. They cover a large mass but are least touched with technology. After that the next portion was stakeholders, who are the people that directly or indirectly make an impact on the life of, our user. After thinking we got so many names.

The simple looking life of users is surrounded with many stakeholders that make an impact on his life and profession. Hands on exercise on Story Boarding Canvas Last and the most interesting part was the ‘Story Boards’ which can be called the board of emotion understanding the problem of society is one of the biggest challenges for engineering student as till now they were making project on imaginary ideas. So the day 1 session was based on understanding the domains of the problem in broader sense which emphasized on interacting with the people of your domain area which included more of casual talk rather than technical session. It focused on making people comfortable in discussing their problem with our students. And this activity was named as story boarding canvass. It helped us understand that when we build anything for anyone, the purpose and emotion behind that are equally important. So many stories were striking to our minds and we drafted the four which we thought were connected to the roots of being a User. This process somehow gave us a feeling of being in the shoes of a user, and with that the first canvas was complete.

7 Figure 2.1 Empathy canvas8 AEIOU Canvas Activity Canvas was the portion, in which we had to include the activities that people carry out in their life. We tried to note down all the security and safety activities that goes on in the background. The activity part includes wireless network, database management, weather forecasting and voice recognition. The environment part includes the place where our application is to be used. It includes farm, agricultural universities, laboratories.

The interaction part includes how our application will interact within the environment. Technical environment includes the interaction of Smartphone and microphone, users and database. Physical interactions include the people using it.

The object part includes which objects are needs in our application Smartphone, sound transducer, microphone, using database. The user part includes the users of this application. The users of our application can be listed as follows: farmers, agricultural professors, agricultural students, laboratory assistants, agricultural scientists etc Figure 2.2 AEIOU canvas9 PRODUCT DEVELOPMENT CANVAS In this Canvas we have mentioned purpose of our product, functions, features, revalidation and product’s experience. Purpose of our product is to use shopping apps with voice recognition to reduce effort of the customers. The first thing we had to do was clarify the purpose of our product.

Our purpose was clear: to easy access and management and help customers. For this purpose, we defined some functions that our product must do. These included, for each of the function that our product fulfilled, we had to include one or more features that supported that function.

In the next section we had to revalidate our product with the help of customers, who were, for the moment, other teams that were working like us on different designs. Most of our features were validated as extremely useful by other teams. We had to redesign some features in the next section. These features were both the ones that were extremely useful and the ones that we are moderately relevant. We optimized the features that were useful and made them even better. There was a section on this canvas where we had to write down about customer experience. Here we had to write what the user would feel when using our product. We wrote about how the work of people to be simplified and how grateful and innovative the user would feel.

10 Figure 2.3 Product development canvas11 Ideation Canvas Ideation Canvas is where first we started with people, where we simply thought about the people for whom we want to solve the problem. For our product we listed the people like engineers, operators, farmers, customer, updater, laboratory assistant, agricultural scientists, agricultural professors and agricultural students. Then list out whatever activity every segment of people do. Then thought for context/location/situation and finally for possible solutions.

We conclude that by implementing our system in the future as well as the effectiveness of the system intention we can reduce the effort of our farmers and help them. It includes various activites such as weather forecasting, database management, voice recognition and expert advice. Figure 2.4 Ideation canvas12 MINDMAP This canvas was a summarization canvas for all the other canvases we used during the designing Process. People are the part of first canvas that is empathizes.

We reached to the final entities of this block through the whole process those were customeres and related to our application.Identifying the problem and solution.13 Figure 2.5 Mindmap14 FEEDBACK ANALYSIS Integrating customer knowledge in the research and development phase is a way of refining products both before and after launch. The information collected on various channels can be easily filtered and integrated in R&D. Thus, feedback analysis helps us to improve our product.

It also provides new ideas from the customers. Being responsive to customer feedback also brings companies closer to their target audience. Here are some feedbacks from the audience who will use our application. Feedback 1: The targeted audience for our application are farmers. The growing technology will undertake responsibilities of agriculture. There was the positive feedback reported from the farmers.

They thought it would reduce the effort as they could easily get results. They also helped us by providing us the idea for the language translator to be added as a feature. Feedback 2: Another group of targeted audience were agricultural students and professors. We recorded a positive response from them.

They thought of it as it would relieve their work. Now they could easily concentrate on multiple work which would be time saving. Feedback 3: One negative response was recorded from the farmers which turned us for thinking that if wrong words are spoken then it should directly correct the words. This is a good feedback which will help us in the future.

Feedback 4: Another negative response was recorded which gave us an idea that we need to classify the given data into a proper database which would have a simpler graphics which could be easily understood by everyone. Feedback 5: A positive response was recorded which from the farmers which would also provide them the information about the proper information about the prices of the crops.after using this application there would be the uniform cost of all the prices. Feedback 6: A negative response was recorded regarding the weather forecasting feature that it would not be used in remote areas where network is available properly. Feedback 7: A positive response was recorded by the homemakers that they could know the condition of growing the crops on a small scale as hobby.15 Prior Art Search A study of journals, patent databases, literature of similar products and any other resource, which can provide information related o their product/ idea/ concept is included in prior art search.

1) Wheather Forecasting system Inventors:- Bruce Schwoeger Published as:- US09752347 Publishing date:- July 8, 2003 An individualized, location specific weather forecasting system in which the location of an electronic device is detected; and weather data is generated and transmitted to the electronic device so that subscribers receive weather forecast data specific to their current location. This invention features an individualized, location specific weather forecasting system comprising an electronic device; means for detecting the location of the electronic device; means for generating weather data; and a forecasting subsystem, responsive to the weather data and the location of the electronic device which transmits to the electronic device weather forecast data specific to the current location of the electronic device. The electronic device is typically a wireless mobile electronic device such as a cellular telephone, portable computer and/or personal data assistant.

The means for detecting the location of the electronic device may be global positioning systems and cellular telephone tower transmitters.16 2) Voice Recognition Inventor:-Ken Hanzawa Publication number:-20070027693 Publication Date:-February 1, 2007 Abstract:- A voice recognition system has a recognition dictionary storing voice information, a primary voice recognition means for performing primary voice recognition in response to input voice information pronounced by a user by the use of the recognition dictionary, and a recognition result judging means for deciding whether the primary voice recognition result is to be accepted or rejected. The voice recognition system includes a transceiver means for sending the input voice information of the user to an additional voice recognition means when the primary voice recognition result is rejected by the recognition result decision means and for receiving a secondary voice recognition result produced as a result of secondary voice recognition of the additional voice recognition means, and a recognition result output means for outputting the primary or secondary voice recognition result to an exterior of the voice recognition system. 3) Agricultural management system for providing agricultural solutions Inventor: Pinaki Gupta, Krishna Mohan Publication number: US200220183867A1 Publication date: May 12, 2002 Abstract: The present invention relates generally to a networked integrated computer system and more particularly to using web based distributed enterprise computer systems for providing agricultural solutions both technical and commercial for conducting e-commerce, wherein the transactions are between the farmer, who is the central figure in the entire system and the producer and dealer of farm input and the consumer and trader of farm output, and the invention provides methods of creating a virtual marketplace..

17 4) Language Translator Inventor: Lindsay D’Penha Publication number: 20140142917 Publication date: May 22, 2014 Abstract: A language translation system receives a request for a translation of a set of text from a first language to a second language. Further, the language translation system provides the request to a machine language translator. In addition, the machine language translator performs a machine translation of the set of text from the first language to the second language. The machine language translator determines that the machine translation should be modified by a human translator. Further, the machine translation is provided to the human translator for modification after the determination.

18 L.N.M MATRIX Learning Needs Matrix will helps us to identify the learning requirements at an early stage along with prioritization of specific learning along with defined time duration/ time allocation for each learning priority. Identification will be focused on listing out both (i) the learning, which is included in some subject of the formal syllabus of our branch and (ii) the learning, which is required for solving the Design problem and which may not be included in the formal syllabi of the other subjects. All such learning, required for developing the product, should be considered to be required to be studied for the group of students, who are working on the product. It may include learning of specific skills.19 Figure 2.

6 LMN matrix20 PROTOTYPE Figure 2.7 prototype21 CONCLUSION Our main aim of the project is to provide the useful services to the farmers by providing the features like weather forecasting, database management and voice recognition without waste of any time. We can conclude our report with the list of activities performed in our objects. The information collected by us lead to the following conclusions: We need a wireless or internet connection for the connectivity. The android applications are prepared with .apk files which uses JAVA and C++ programming language.

The environment for our project is agriculture industries, agriculture laboratories, farms, dealers and many others. Any person who wants to learn about farming will be the environment. The features and functions of our project lead us to accomplish our project successfully reducing the burdens of the people.

22 REFERNCES 1. www.quora.com 2. www.

wikipedia.org 3. www.wifinotes.com 4.

www.computerhopes.com